V&A Exhibit! T-Shirts! Patreon! There's a lot going on right now!

Hi y'all!

Since releasing "Un Pueblo de Nada" earlier this year, we've been working hard on Act V. Our goal is still to get it wrapped up by the end of the year ... but life is full of possibilities. We're excited about it -- it's pretty different, and we really hope you like it. Can't wait to share it with you.

Meanwhile, here's some news from our orbit: A new exhibition at the Victoria & Albert Museum! T-shirts! And a Cardboard Computer Patreon! Details below ...

Photo of Videogames: Design/Play/Disrupt show. Photo by Auriea Harvey

Videogames: Design/Play/Disrupt

Kentucky Route Zero is featured in a new exhibit at the Victoria and Albert Museum in London, which opens this Saturday Sept 8th. The show is called "Videogames: Design/Play/Disrupt." It was curated by our old buddy Marie Foulston & our new buddy Kristian Volsing, and built by a great crew of exhibit designers. Ben DJ'ed at the private press opening.

The section of the show that includes KRZ is about design process and includes some fun artifacts, sketches, planning materials, and videos. We're really honored to have our work in this show alongside Tale of Tales, Robert Yang, Nina Freeman, Jenny Jiao Hsia, thatgamecompany ... and lots of other great game designers and artists. Also the painting "Le Blanc-Seing" by René Magritte is hanging right next to a video about the forest scene in Act II of our game, which it inspired. So that's pretty cough surreal!

Here's a review of the show in The Guardian.

Photo of KRZ t-shirts

T-shirts

Our friends at Annapurna Interactive had these lovely t-shirts made from a couple of Tamas's designs. They'll be available online soonish, and we'll send you a link when they are. They came out really well. They have secret messages printed on the inside.

Photo of Tamas' desktop

Patreon

Your favorite cybersloths at Cardboard Computer have started a Patreon, and we're inviting you to join us there as we share more of our development process (spoiler-free), and eventually start to explore what's next for Cardboard Computer. We have some fun stuff planned for this Patreon. Our idea is to experiment with the form & do weird, small-scale stuff without taking up too much of our development time.

A few early plans/ideas:

  • Articles about our process and influences.
  • Spoiler-free development and process-related video streams.
  • Phone calls from Ben.
  • Sharing tools we've built -- Blender extensions, reusable source code, etc.
  • One-off short stories, formal experiments, and nano-vignettes.

https://www.patreon.com/cardboardcomputer

Read on for some of our thinking around this new experiment ...

First, we just want to thank you for your support, in whatever form that's taken -- making fan art, sharing our work with others, or simply buying a copy of Kentucky Route Zero at some point in the last several years. Being able to work on this project and share it with you has changed our lives, and I'm not crying -- you're crying!

We started Cardboard Computer -- and Kentucky Route Zero -- with no idea of how big this project would grow, and no experience in planning something at this scale. You may remember that early on we experimented with different pricing structures before settling on selling the game as a whole for $25 & distributing the "interludes" for free. That approach has been a modest success, financially. We've managed to retain our independence and keep our heads above water -- if only barely, sometimes.

This approach has its own challenges, though. Most game studios wouldn't charge the same price for a game that took months to develop as one that took years -- but we don't have any way to respond to those differences in scale or complexity between acts of KRZ.

Another thing the one-price-fits-all approach doesn't take into account is the audience's varying levels of commitment and resources. For example, this tweet we recently got in response to those t-shirts our BFFs at Annapurna Interactive printed up:

Screenshot of a tweet that reads - Thank you soo much! I have bought Kentucky Route Zero 3 times now because I want to keep supporting thr game, but that was the only way how I could.

So, again, we really appreciate your support in any form that has taken or might take, and we don't expect everyone to feel like this person. But if you do feel like this person, we want to meet you there. Hence, Patreon!

There's another dimension of this experiment -- we want to learn how to work in a more open way. With Kentucky Route Zero, we've mostly been pretty quiet, working in obscurity and then "suddenly" releasing updates. That's definitely suited the tone of the project, and it's one effective way to preserve the mysteries of each act until you can encounter them whole. And nobody's ever busted us for changing a puddle during development (the perfect crime). But as Kentucky Route Zero wraps up (excuse me while I breathe into this paper bag for a minute), we're thinking a lot about the kinds of projects we want to work on next. While we know our next project will still rest on this crucial sense of mystery, we also know we want to be more in communication with our audience earlier and more often in the process. So another goal for us with this Patreon is to learn how to do those two things at once. We hope you'll join us for that experiment.

https://www.patreon.com/cardboardcomputer

xoxo jake+tamas+ben