=================== KENTUCKY ROUTE ZERO =================== Release notes for v16 (Verville Gamma) ---------------------------------------- - Re-applied labels and clarified fog. - Removed a foreign material from Junebug's clothes in the houseboat community. Release notes for v15 (Grumman Tadpole) ------------------------------------- - Filled an awkward silence in the grove. - Dog/skeleton training in the tunnel. - Fixed a broken VCR. - Tamed a feral echo in the Rum Colony. - Speculative solutions to mysterious problems with telephones, tunnels, bats, and maps. Release notes for v14 (Vought Batboat) -------------------------------------- - Act IV! - Multiple save slots! Your old save data is in the "Zero" slot. - Change where save games and the settings file are located on your hard drive by setting the "KRZDATA" environment variable. If you don't know how to set an environment variable, ask your friends! - Hold "H" to enter screenshot mode, hiding dialog boxes and other clutter. To exit screenshot mode, tap "H" or just wait! - Added gamepad support for Nyko AirFlo(!) Release notes for v12 (Sequoia Falco) ------------------------------------- - Gamepad support! - Shannon gets the message, hangs up the phone. - Tamed some floating point localization weirdness. Release notes for v11 (Abraham Iris) ------------------------------------ - Carrington can only be in one place at a time. - Closed a bike path. - Disarmed bear trap in the storage facility. - Fixed some typos that had sprung like weeds in the text; a pretty futile endeavor, when you think about it. - Solved a math problem. - Helped Junebug & Johnny overcome stage fright. Release notes for v9 (Caudron Luciole) -------------------------------------- - If you find yourself dizzyingly ejected by a certain encounter with a certain bird, please open the game again and choose "Continue Act II." - If you find that the camera is moving too slowly when scrolling horizontally, please try adjusting the "vSync" setting in the pause menu. Also be sure your graphics card driver isn't set to overwrite vSync settings in applications, if applicable. - If you are running the "Avast!" or "Kaspersky" antivirus software and encounter the error "GetThreadContext Failed," please try running the game in Windows 98/Me compatibility mode. To run in compatibility mode from a GOG / Humble Store / Amazon download: 1. Right-click on the file "KentuckyRouteZero.exe" and choose "properties" 2. Under the "compatibility" tab, turn on the checkbox "run this program in compatibility mode for:" 3. In the dropdown menu just below the checkbox, choose "Windows 98 / Windows Me" To run in compatibility mode from Steam: 1. Right-click on the game in your library, and choose "properties" 2. Click the "local files" tab 3. Click the "browse local files" button, which should open up the game's install folder. 4. Right-click on the file "KentuckyRouteZero.exe" and choose "properties" 5. Under the "compatibility" tab, turn on the checkbox "run this program in compatibility mode for:" 6. In the dropdown menu just below the checkbox, choose "Windows 98 / Windows Me" Release notes for v8 (Interstate Cadet) --------------------------------------- - Added iteration name to menu. - Fixed a rare savegame gremlin in the Bureau. Release notes for v7 -------------------- - Sidestepped some bureaucratic snafus. - Prevented a Deja Vu from recurring - Skipped a version number. - Added the option to disable artisinal audio effects that cause hiccups on certain machines; press escape to enable/disable artisanal audio. - Dispensed diacritics. - Prevented a Deja Vu from recurring - Eliminated a problems of grammar. - Clarified directions from here to there, etc. - Misc. elevator repairs Release notes for v5 -------------------- - Act II! Release notes for v4 -------------------- - Enabled an optional resolution-selection interface before the game runs (hold "alt" immediately after opening the game to activate it). - Improved performance of single-pixel-width lines. - Changed a glow to a blush. - Stopped Conway from disappearing at an awkward moment. - Evicted some gremlins from the farmhouse. Release notes for v3 -------------------- - Linux support! Please consider the linux version to be a "beta" release. We've tested on Ubuntu 12.10, using the NVIDIA binary drivers from the repository. We are eager to know about issues you encounter, but please bear in mind that, given the platform's fragmentation-by-design, it can be more difficult for us to reproduce and solve issues than on other operating systems. - Mac Users: You may have encountered a situation wherein you left the game while it was still running, and then later tried to return to it, but found yourself distracted -- not just mentally distracted; a state of mental distraction is really not a problem in this game and, in fact, may be helpful in some situations (like when you're visiting a strange rest stop or a comfort station somewhere out on the edge of the map -- there aren't any of these in place in Act One, but perhaps there may be in future acts, after all, it's an idea that appeals to us (we try to be open-minded and not to plan too far in advance) and who can say how we'll feel three or even nine months from now -- and you encounter some text on a sign or something, maybe scrawled in the margins of a discarded roadmap, and you feel curious enough to switch contexts and google some phrase or another) so we're pleased that the Mac version of the game now supports the "Command-Tab" function. Thanks for your patience! - Fixed a broken lightswitch. - Broke a leg. - Addressed a typographical oversight. Gracias por su paciencia, Gabo. Release notes for v2 -------------------- - Added an "End of Act I" title to the end of the act, to stem the tide of emails asking about a mysterious crash. - Fixed a gremlin triggered by hyperactive mouse clicks from broken mice (this also fixes the symptom of you hyperactively clicking the mouse like it's broken, but your underlying condition is more severe and beyond the scope of this gremlinfix release). - Changed default resolution-detection behavior. This should fix an issue where some displays were trying to use resolutions they couldn't actually support. - Paginated list of resolution options in pause menu. - Adjusted pacing in two parts of the game. - Added a sound cue ... somewhere. - A bit of overdue dialog proofreading for consistency. - Fixed a glaring, inexcusable error in the way locals refer to the interstate.